Utility for the Soul is a meditative interactive puzzle experience
based on Lithuanian-American environment artist Aleksandra Kasuba’s
concept for what she called the Retreat House. It was intended to be
a unique, utopian facility for use by large corporations to give
overworked employees a fresh perspective and rejuvenate them.
Take the role of the revitalization manager of the Retreat House and
guide the visiting workers by interacting with various mechanisms
hidden from plain sight. Touch, hold, or drag features in order to
refresh the tired employees’ souls and prepare them for their return
to the office.
The game aims to portray Aleksandra Kasuba’s vision through an
interactive medium. Interaction turns the passive observer into an
active participant, shifting their perception of contemporary art.
It brings the utopian ideas of Kasuba into the real world and
enables them to be experienced firsthand.